Vampire Grimson
DARK 5

Vampire Grimson

  • Archetype:
  • Vampire

  • ATK:
  • 2000

  • DEF:
  • 1400

  • View:
  • 3867




If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Jan 7, 2026
54± 8/ 100
Power Score
Intrinsic 54
Deck 55

Vampire Grimson — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 55 · Meta: provisional
  • Primary role: Material body · Secondary: Recovery/Recursion, Utility

Why it scores here

Vampire Grimson earns its score as a Level 5 DARK Zombie body that slots cleanly into the Vampire Xyz and Zombie Link lines, backed by a destruction-replacement shield and a Battle Phase revival effect. It has no self-summon and no built-in search, so it only converts when the rest of the Vampire engine supplies it, and the 1000-LP-per-monster protection cost plus the conditional end-of-Battle-Phase revive keep it from generating reliable advantage on its own. Its 2000 ATK earns nothing here — the value sits in the body as material and the modest protection/recursion, not in the stat line. It is a solid role-player in one archetype rather than a card that wins games by itself.

Axis scores

Axis Score Evidence
Accessibility 45 No self-summon and no built-in search in the text; it must be drawn or Special Summoned by other Vampire cards, and 27 recent decks run it at only 1.15 copies on average (observed).
Combo & Conversion 38 Does nothing on its own turn; it converts only as a Level 5 DARK Zombie body for Vampire Rank 5 / Zombie Link plays, and combos_evidence records 0 appearances, so this is text-only (inferred).
Resource Economy 40 The protection clause costs 1000 LP per monster that would be destroyed and must cover every monster that would be destroyed, while the revive is a conditional end-of-Battle-Phase trigger — no guaranteed card advantage (verified).
Effect & Interaction 42 Provides a destruction-replacement shield covering battle and opponent's card effects for the whole board, but it offers no disruption or negation against the opponent's plays (verified).
Material Utility 67 Level 5 DARK Zombie at 2000/1400 is a clean material for Rank 5 DARK Xyz such as Crimson Knight Vampire Bram and Dhampir Vampire Sheridan and for Zombie Link summons, even if its effect is negated (inferred).
Resilience & Flexibility 52 Grants the board protection against destruction and can revive monsters it destroyed by battle, giving multi-zone utility, but both effects depend on LP payment and on Grimson actually winning a battle (verified).
Deck-Building Efficiency 63 Typically a 1-of with no self-locks, no garnet requirement and legal in all listed formats; 24 of 27 decks run exactly one copy (observed).

Calculation

Weight profile: 0.7 Material body / Normal + 0.3 Recovery/Recursion. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Board-wide destruction protection: pay 1000 LP per monster to keep your monsters alive through battle and opponent's card effects
  • Recovers monsters it destroys by battle from either GY at the end of the Battle Phase
  • Level 5 DARK Zombie (2000/1400) is a natural material for Rank 5 DARK Xyz and Zombie Link summons
  • Cheap to run: no self-lock, no garnet, typically a single copy

Weaknesses

  • No self-summon and no built-in search — dead unless drawn or summoned by other Vampire cards
  • Protection costs 1000 LP per protected monster and forces you to protect every monster that would be destroyed
  • Revival only triggers if Grimson itself destroyed a monster by battle, and only at the end of the Battle Phase
  • No disruption or negation, so it cannot interact with the opponent's turn on its own

Counters / choke points

  • Effect negation (e.g. Infinite Impermanence / Effect Veiler) blanks the protection and revival
  • Removing Grimson before the Battle Phase prevents the revival trigger entirely
  • Banishing the destroyed monsters from the GY before the end of the Battle Phase stops the Special Summon
  • Repeatable LP pressure makes the 1000-LP shield increasingly unaffordable in long games

Best use

Level 5 DARK Zombie material with defensive protection and battle-phase revival. Decks: Vampires. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: you can pay 1000 LP for each monster that would be destroyed by battle or an opponent's card effect, instead of destroying it (you must protect all your monsters that would be destroyed).; Card text: at the end of the Battle Phase, if this card destroyed any monster(s) by battle, you can Special Summon them from the GYs to your field.; Card identity: Level 5 DARK Zombie, 2000 ATK / 1400 DEF, archetype Vampire, legal in TCG, OCG, Master Duel and Duel Links.
  • Observed: 27 of the sampled decks run it, all 27 in the main deck and 0 in the side deck.; Average 1.15 copies per deck; 24 of 27 decks run exactly one copy, two run two, one runs three.; Co-deck partners: Vampire Scarlet Scourge 81.5%, Vampire Sucker 81.5%, Crimson Knight Vampire Bram 74.1%, Vampire Fascinator 74.1%, Vampire Retainer 70.4%.; combos_evidence records 0 appearances, 0 as_starter, 0 as_searched, 0 as_material and 0 as_payoff.
  • Inferred: Its practical role is a Level 5 DARK Zombie material for Rank 5 DARK Xyz (Crimson Knight Vampire Bram, Dhampir Vampire Sheridan) and for Zombie Link summons such as Vampire Sucker and Vampire Fascinator.; Because it lacks any self-summon or search clause, it is only live when drawn or Special Summoned by other Vampire support.; The protection effect's LP cost and the all-monsters clause make it a defensive resource sink rather than a proactive play.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame sample, so meta_power is null and the final score is provisional











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